They are divided into three types: Police (Level 13+), Military (Level 14+) and HERC (Level 18+), in order of appearance. In The Last Stand: Dead Zone, they take damage normally, but are the most durable zombie type and give additional XP upon death.
It should be noted that explosives will penetrate their armor, as will rifles in The Last Stand: Union City.
Generally, these zombies do not run, but have been seen to do so occasionally, making them very dangerous enemies, especially if they are carrying weapons. Their head and legs are usually not protected, though some wear helmets, forcing the player to shoot at the legs or at the unprotected face. However, they do slightly more damage.Īrmored Zombies wear kevlar vests, which protects them from melee attacks and most projectiles, including assault rifle rounds. Conversely, in The Last Stand: Dead Zone, some limp rather than walk, making them even slower than other walking zombies. They are otherwise identical to other walking zombies. Some walking zombies move faster than other walking zombies, but not as quickly as runners. What they lack in quality, however, they make up for in quantity, and they may distract survivors from other, more dangerous zombie types. They will simply walk towards any living person and attempt to attack them. They are featured in all installments of The Last Stand series. Walking zombies are the stereotypical slow and stupid zombies which ignore all pain and injury. Zombies in The Last Stand: Dead Zone will only attack obstacles that are destroyable, such as a Small Barricade. In The Last Stand: Union City, however, they will climb over barricades and obstacles instead of battering at them. Zombies will always take the shortest path towards a survivor they're alerted to, and will smash through or go around any obstacles in their path, if possible. In The Last Stand: Union City, Walking, Running, Fat and Armored zombies can occasionally grab the player, immobilizing them and causing small amounts of damage until either the zombie or the player is killed, or the player presses either the A or D keys enough times to shove the zombie off. Zombies tend to congregate in groups if they haven't encountered a survivor yet, and will generally attack as part of that group once they're alerted. This implies that when the infection took over the victims' bodies, the process of decomposition was mostly, if not completely halted.
In The Last Stand Dead Zone, most zombies seem to still have relatively undamaged skin despite being there several years after the outbreak. Once they are, however, they will pursue the survivor that alerted them unless the survivor evades them without making any noise or they're distracted by another survivor who's either closer, attacking them, or is making more noise. Zombies rely on sight and sound to find their targets, and will simply wander around if not alerted. Even those that are immune can be overwhelmed by the zombie's strength, which allows them to harm even those wearing a full set of body armor. Once they reach melee range, however, they are typically capable of immediately killing most people with a single bite, which will turn their victim into another zombie.
The latest from veteran developer Con Artist Games, creators of The Last Stand series of games, The Last Stand: Aftermath is an all new, premium singleplayer standalone action adventure rogue-lite.